Last Stand
A desktop adaptation of the co-op board game. In development.
Facts
| Players | 1 to 4, controlling a squad of 3 or 4 heroes. Solo, hot-seat on one screen, LAN, or online through Steam. |
|---|---|
| Platforms | Windows, macOS, Linux and Steam Deck. No mobile. |
| Input | Mouse and keyboard, or a gamepad. |
| Rules | Follows the designer's print-and-play edition: Normal, Hard and Heroic difficulty, three Generals. The 1-player mode is a digital extension. |
| Status | Pre-alpha. Playtests begin after the tutorial is finished. |
| Language | English. |
Screenshots and trailer
Real gameplay captures will appear here once playtests begin. Nothing on this site is generated or stand-in art.
Credits
Last Stand board game designed by Ryan McDowell. Art by Jayson Kretzer, colors by Andrew Pate. Digital adaptation by Spiffy Games.
Built with the Godot Engine (MIT) and the Steamworks SDK. Environment and particle packs by Renard Noir (MIT) and Kenney (CC0). Every player-facing asset is made by a human.
Press
| Developer | Spiffy Games, a one-person studio |
|---|---|
| Release | To be announced |
| Price | To be announced |
| Contact | [email protected] |
| Studio logo | mark, SVG · mark, PNG · lockup on cream · lockup on ink |
| Game logo and screenshots | Available once playtests begin. |